Mystic Bow |
Kept on death Used in the Mystic Well |
Mystic Bows are mystic items obtained extremely rarely from killing players while the killer has the Mysticism renown upgrade.
While unenchanted, Mystic Bows are functionally identical to normal bows. However, they can be upgraded in the Mystic Well. Upgrading to tier I costs 1,000g, upgrading to tier II costs 4,000g, and upgrading to tier III costs 8,000g, requires Mysticism IV, and requires a sacrifice of a randomly-chosen color of Mystic Pants.
Enchanting Mystic Bows gives them a random number of lives that increases on every tier and removes their Kept on Death status. Lives decrease by 1 on death, or by 3 if the user logs out while in combat. Depleting all lives on a mystic item "breaks" it, destroying it forever.
When enchanted, Mystic Bows gain random enchantments with varying effects. Upon upgrading to tier I, they gain 1–2 "tokens" – total tiers – of a low-grade enchantment. When upgrading to tier II, they gain 1–2 more tokens of any enchantment (at most one of which can be RARE!), and at tier III, they gain 1–4 more tokens (at most three of which can be RARE!) – up to 8 total.
Mystic Bows may not have more than 3 unique enchants or more than 8 tokens of enchantment, even through usage of the Totally Legit Gem.
The list of enchantments that can be obtained at tier I or higher is as follows:
Name | Description |
Bottomless Quiver | I: Receive 1 arrow on arrow hit. |
II: Receive 3 arrows on arrow hit. | |
III: Receive 8 arrows on arrow hit. | |
First Shot | I: First arrow shot on a player deals +10% damage. |
II: First arrow shot on a player deals +16% damage. | |
III: First arrow shot on a player deals +25% damage. | |
Fletching | I: Deal +7% arrow damage. |
II: Deal +12% arrow damage. | |
III: Deal +20% arrow damage. | |
Jumpspammer | I: While in midair, arrows deal +10% damage. |
II: While in midair, arrows deal +16% damage and you take −10% damage. | |
III: While in midair, arrows deal +24% damage and you take −20% damage. | |
Sniper | I: If your target is 24 blocks or more away from you, arrows deal +9% damage. |
II: If your target is 24 blocks or more away from you, arrows deal +18% damage. | |
III: If your target is 24 blocks or more away from you, arrows deal +30% damage. | |
Spammer and Proud | I: If your target is 8 blocks or less away from you, arrows deal +9% damage. |
II: If your target is 8 blocks or less away from you, arrows deal +15% damage. | |
III: If your target is 8 blocks or less away from you, arrows deal +21% damage. | |
Sweaty | I: Increase the streak XP bonus by 20%. |
II: Increase the streak XP bonus by 40%. +50 max XP on kill. | |
III: Increase the streak XP bonus by 60%. +100 max XP on kill. | |
XP Boost | I: Earn +10% XP on kills and assists. |
II: Earn +20% XP on kills and assists. | |
III: Earn +30% XP on kills and assists. | |
XP Bump | I: Earn +2 XP on kill and a reduced amount on assist. |
II: Earn +4 XP on kill and a reduced amount on assist. | |
III: Earn +6 XP on kill and a reduced amount on assist. | |
Critically Rich | I: Earn +2 gold on hit if the user was falling or the arrow was fully charged. |
II: Earn +4 gold on hit if the user was falling or the arrow was fully charged. | |
III: Earn +6 gold on hit if the user was falling or the arrow was fully charged. | |
Gold Boost | I: Earn +15% gold. |
II: Earn +30% gold. | |
III: Earn +45% gold. | |
Gold Bump | I: Earn +4 gold on kill and a reduced amount on assist. |
II: Earn +8 gold on kill and a reduced amount on assist. | |
III: Earn +12 gold on kill and a reduced amount on assist. | |
Moctezuma | I: Earn +6 gold on kills. |
II: Earn +12 gold on kills. | |
III: Earn +18 gold on kills. | |
Strike Gold | I: Earn +1 gold on hit. 1 second cooldown. |
II: Earn +2 gold on hit. 1 second cooldown. | |
III: Earn +3 gold on hit. 1 second cooldown. | |
Pants Radar | I: 30% higher chance to find mystic items on kill. |
II: 60% higher chance to find mystic items on kill. | |
III: 90% higher chance to find mystic items on kill. |
The list of enchantments that additionally can be obtained at tier II or higher is as follows. Enchants marked as RARE! have a much lower occurence rate than other enchants.
Name | Description |
Arrow Armory | I: Consume 3 arrows on shot but deal +12% arrow damage. |
II: Consume 5 arrows on shot but deal +25% arrow damage. | |
III: Consume 8 arrows on shot but deal +60% arrow damage. | |
Chipping | I: Arrows deal 0.5♥︎ of true damage before applying arrow damage. |
II: Arrows deal 1♥︎ of true damage before applying arrow damage. | |
III: Arrows deal 1.5♥︎ of true damage before applying arrow damage. | |
Faster than their shadow | I: Landing 3 arrows without missing grants Speed II (0:04). |
II: Landing 2 arrows without missing grants Speed III (0:04). | |
III: Landing 2 arrows without missing grants Speed IV (0:04). | |
Mixed Combat | I: After landing a bow hit, deal +10% damage on your next melee strike with this bow. |
II: After landing a bow hit, deal +20% damage on your next melee strike with this bow. | |
III: After landing a bow hit, deal +30% damage on your next melee strike with this bow. | |
Parasite | I: Heal 0.25♥︎ on arrow hit. |
II: Heal 0.5♥︎ on arrow hit. | |
III: Heal 1♥︎ on arrow hit. | |
Pin down | I: Fully charged shots pin targets down, removing and preventing them from gaining Speed or Jump Boost for 3s. |
II: Fully charged shots pin targets down, removing and preventing them from gaining Speed or Jump Boost for 5s. | |
III: Fully charged shots pin targets down, removing and preventing them from gaining Speed or Jump Boost for 10s. | |
Push comes to shove | I: Every third arrow hit has the vanilla Punch III effect. |
II: Every third arrow hit deals +0.5♥︎ damage and has the vanilla Punch V effect. | |
III: Every third arrow hit deals +1♥︎ damage and has the vanilla Punch VII effect. | |
Sprint Drain | I: Arrow hits grant Speed I (0:03). |
II: Arrow hits grant Speed I (0:05) and apply Slowness I (0:03) to the target. | |
III: Arrow hits grant Speed II (0:07) and apply Slowness I (0:03) to the target. | |
What doesn't kill you | I: Heal 1.5♥︎ when shooting yourself. 3 second cooldown. |
II: Heal 2.5♥︎ when shooting yourself. 3 second cooldown. | |
III: Heal 3.5♥︎ when shooting yourself. 3 second cooldown. | |
Wasp | I: Shots apply Weakness II (0:06) to the target. |
II: Shots apply Weakness III (0:11) to the target. | |
III: Shots apply Weakness IV (0:16) to the target. | |
RARE! Devil Chicks! | I: Arrows spawn an explosive chicken. Chickens deal large knockback and 0.6♥︎ of true damage to players in the explosion. |
II: Arrows spawn 2 explosive chickens. Chickens deal large knockback and 0.6♥︎ of true damage to players in the explosion. | |
III: Arrows spawn 3 explosive chickens. Chickens deal large knockback and 0.6♥︎ of true damage to players in the explosion. | |
RARE! Explosive | I: Arrows create a small explosion on impact, knocking players back and dealing 0.5♥︎ of true damage. 5 second cooldown. |
II: Arrows create a minor explosion on impact, knocking players back and dealing 1♥︎ of true damage. 3 second cooldown. | |
III: Arrows create a huge explosion on impact, knocking players back and dealing 1.5♥︎ of true damage. 5 second cooldown. | |
RARE! Lucky Shot | I: 2% chance to fire an arrow with a gold trail. These arrows deal +300% damage. |
II: 5% chance to fire an arrow with a gold trail. These arrows deal +300% damage. | |
III: 10% chance to fire an arrow with a gold trail. These arrows deal +300% damage. | |
RARE! Mega Longbow | I: Shots are automatically fully drawn and grant Jump Boost II (0:02). 1 second cooldown. |
II: Shots are automatically fully drawn and grant Jump Boost III (0:02). 1 second cooldown. | |
III: Shots are automatically fully drawn and grant Jump Boost IV (0:02). 1 second cooldown. | |
RARE! Pullbow | I: Shooting a player pulls them slightly towards you. 8 second cooldown per player. |
II: Shooting a player pulls them and all nearby players towards you. 5 second cooldown per player. | |
III: Shooting a player pulls them and all nearby players with high force towards you. 5 second cooldown per player. | |
RARE! Telebow | I: Sneak to fire a teleportation arrow. Teleport to where the arrow lands. 90 second cooldown, minus 3 for every arrow landed during the cooldown. |
II: Sneak to fire a teleportation arrow. Teleport to where the arrow lands. 45 second cooldown, minus 3 for every arrow landed during the cooldown. | |
III: Sneak to fire a teleportation arrow. Teleport to where the arrow lands. 20 second cooldown, minus 3 for every arrow landed during the cooldown. | |
RARE! True Shot | I: 25% of the arrow's damage is dealt as true damage. |
II: 35% of the arrow's damage plus 0.25♥︎ is dealt as true damage. | |
III: 45% of the arrow's damage plus 0.5♥︎ is dealt as true damage. | |
RARE! Volley | I: After firing an arrow, automatically fire 2 extra arrows in quick succession. Extra arrows don't consume arrows from your inventory. |
II: After firing an arrow, automatically fire 3 extra arrows in quick succession. Extra arrows don't consume arrows from your inventory. | |
III: After firing an arrow, automatically fire 4 extra arrows in quick succession. Extra arrows don't consume arrows from your inventory. |
One Mystic Bow enchantment was removed from the list of obtainable enchants due to being too powerful. It was eventually reworked, but never re-added to the list. The enchant can still be used, but cannot be obtained anymore.
Name | Description |
RARE! Robinhood | I: Fully charged shots are homing but deal −60% damage. |
II: Fully charged shots are homing but deal −50% damage. | |
III: Fully charged shots are homing but deal −40% damage. |
Enchanted Mystic Bows also have certain prefixes if their properties match certain criteria.